98 lines
2.6 KiB
Lua
98 lines
2.6 KiB
Lua
--SLF CONSTANTS
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local CLASS = "GFMS_NUI"--This is the name that the logging framework will use to display your logs in the correct manner
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local LOG_LEVEL = GetResourceMetadata(GetCurrentResourceName(), "log_level", 0)
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local RESOURCE_CODE = GetResourceMetadata(GetCurrentResourceName(), "resource_code", 0)
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-----------------------------------------------------------------------------------------------
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---Used to send logs to the client console
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---@param message any Preformatted message or VARIABLES to be sent to log
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---@param logLevel integer Level of log, 1-Error, 2-Warn, 3-Info, 4-Debug
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local function Log(message, logLevel)
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local line = debug.getinfo(2, "l").currentline
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local name = debug.getinfo(2, "n").name
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if name == "fn" then
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name = "Thread"
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end
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local value = "{"..CLASS.."."..name.."("..line..")} "..message
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if logLevel then
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if tonumber(LOG_LEVEL) >= logLevel then
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exports.SLF:LogToClient(RESOURCE_CODE, logLevel, value)
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end
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else
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exports.SLF:LogToClient(RESOURCE_CODE, 4, value)
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Log("Warning line was logged without a level value... Logged it as debug as that is the safest route.", 1)
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end
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end
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RegisterNetEvent(RESOURCE_CODE..":UpdateLogLevel")
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AddEventHandler(RESOURCE_CODE..":UpdateLogLevel", function(num)
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LOG_LEVEL = num
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end)
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-----------------------------------------------------------------------------------------------
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--CONSTANTS--
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--VARIABLES--
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GFMS_SPLASH_IMG = GetResourceMetadata(GetCurrentResourceName(), "SPLASH_IMG", 0)
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--FUNCTIONS--
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local function ChangeImage(image)
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print("Setting Up LoadSplash")
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SendNUIMessage({
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type = "setIMG",
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value = image
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})
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end
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local function DisplaySplash(bool)
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SendNUIMessage({
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type = "showSplash",
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status = bool
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})
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end
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local function DisplayLoadSplash(bool)
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SendNUIMessage({
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type = "showLoadingSplash",
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status = bool
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})
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end
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--THREADS--
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Citizen.CreateThread(function()
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ChangeImage(GFMS_SPLASH_IMG)
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end)
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--NET EVENTS--
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RegisterNetEvent(RESOURCE_CODE..':ShowStaticSplash')
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AddEventHandler(RESOURCE_CODE..':ShowStaticSplash', function(bool)
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Log("Displaying or Hiding Static Splash Screen", 4)
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DisplaySplash(bool)
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end)
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RegisterNetEvent(RESOURCE_CODE..':ShowLoadingSplash')
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AddEventHandler(RESOURCE_CODE..':ShowLoadingSplash', function(bool)
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Log("Displaying or Hiding Loading Splash Screen", 4)
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DisplayLoadSplash(bool)
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end)
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RegisterNetEvent(RESOURCE_CODE..":ChangeImage")
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AddEventHandler(RESOURCE_CODE..":ChangeImage", function(image)
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Log("Changing Splash Image", 4)
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ChangeImage(image)
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end)
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--COMMANDS--
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--Setup the splash image on script load
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-- Show and hide the splash without spinner
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